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App development from idea to the App Store

Bring the idea or just the problem. We plan it with you, build it, get it into the stores and stay for the next versions: web, iPhone, iPad and Android.

Built by people who ship their own apps.

Most agencies have never pressed Submit for Review. We have, many times, on our own apps: the games, the tools, the store listings, the rejections and the fixes. When we build yours, you get people who know what launch week feels like, and what the week after launch feels like.

  • One codebase, every deviceWeb, iPhone, iPad and Android from the same build.
  • See it early, on your own phoneRunning versions from the first weeks, not a slideshow.
  • You own all of itCode, accounts and store listings in your name.
  • Same shop after launchHosting, updates and support from the people who built it.

Sound familiar? Start there.

  • I have an idea for an app
  • We run the business on spreadsheets
  • Customers want to book online
  • Staff need a tool that just works
  • We need it in the App Store
  • Two systems need to talk
  • Our old app stopped getting updates

What we build

iPhone, iPad and Android apps

Store apps from one codebase, submitted and supported through App Store and Google Play review, with the screenshots, listings and accounts set up in your name.

Web apps

Software that runs in the browser on any device: sign-in, data, dashboards, and an offline mode when the job site has no signal.

Internal tools

The scheduler, tracker, quote builder or booking system your business runs on spreadsheets and sticky notes today.

Integrations

Connecting the systems you already use so data stops being typed twice: accounting, calendars, payments, suppliers.

Customer-facing

Booking, ordering, memberships and accounts for your customers, with the design and speed people expect from the big names.

Hosting and support

Fast, secure hosting, monitoring, updates and someone local to call after launch, when the real questions start.

How it goes

  1. A free call

    Twenty minutes about the idea and the people it is for. You leave with a clearer idea than you came with.

  2. A plan and a quote

    What the first version does, what it leaves for later, a timeline and a firm number.

  3. Build, test, ship

    You see it running early and often, on your own phone. We handle the stores.

  4. The versions after

    Updates, fixes and new features, from the same people, with support quoted up front.

Questions we get

What does an app cost?

Anywhere from a small internal tool to a store app with accounts and payments, which is why every project starts with a free call and a firm quote for a first version worth shipping. No pricing games.

iPhone, Android, or web?

Usually all three from one codebase, so the app runs on phones and in the browser without being built twice. We tell you when one platform is enough.

Who owns the app?

You do. Code, accounts and the store listings are in your name. If you ever leave, everything comes with you.

How long does it take?

A first version worth shipping is weeks, not months, for most ideas. You see it running early and often, and the quote comes with a timeline.

Can you take over an app someone else built?

Often, yes. We review what is there and tell you plainly whether to continue or rebuild.

What happens after launch?

Updates, fixes, store reviews and the next version, from the same people who built it, with hosting and support quoted up front.

Got an idea? Twenty minutes is all it takes to find out what it would take.

Call 780-906-7484Book a time